Thursday, 25 August 2016

Otherworldly Mead...

Mead (/ˈmiːd/; archaic and dialectal "medd"; from Old English "medu") is an alcoholic beverage created by fermenting honey with water, sometimes with various fruits, spices, grains, or hops.
The defining characteristic of mead is that the majority of the beverage's fermentable sugar is derived from honey. It may be still, carbonated, or naturally sparkling; dry, semi-sweet, or sweet.
Mead was produced in ancient history throughout Europe, Africa and Asia.
The terms "mead" and "honey-wine" often are used synonymously. Some cultures, though, differentiate honey-wine from mead. For example, Hungarians hold that while mead is made of honey, water and beer-yeast (barm), honey-wine is watered honey fermented by recrement of grapes or other fruits.
In Asia, pottery vessels containing chemical signatures of a mixture of honey, rice and other fruits along with organic compounds of fermentation dating from 6500-7000 BC were found in Northern China. In Europe, it is first attested in residual samples found in the characteristic ceramics of the Bell Beaker Culture (c. 2800 – 1800 BC).
The earliest surviving description of mead is in the hymns of the Rigveda, one of the sacred books of the historical Vedic religion and (later) Hinduism dated around 1700–1100 BC. During the Golden Age of Ancient Greece, mead was said to be the preferred drink. Aristotle (384–322 BC) discussed mead in his Meteorologica and elsewhere, while Pliny the Elder (AD 23–79) called mead militites in his Naturalis Historia and differentiated wine sweetened with honey or "honey-wine" from mead. The Hispanic-Roman naturalist Columella gave a recipe for mead in De re rustica, about AD 60.
Viniq 
Take rainwater kept for several years and mix a sextarius of this water with a [Roman] pound of honey. For a weaker mead, mix a sextarius of water with nine ounces of honey. The whole is exposed to the sun for 40 days and then left on a shelf near the fire. If you have no rain water, then boil spring water.
There is a poem attributed to the Brythonic-speaking bard Taliesin, who lived around AD 550, called the Kanu y med or "Song of Mead." The legendary drinking, feasting and boasting of warriors in the mead hall is echoed in the mead hall Din Eidyn (modern day Edinburgh) as depicted in the poem Y Gododdin, attributed to the poet Aneirin who would have been a contemporary of Taliesin. In the Old English epic poem Beowulf, the Danish warriors drank mead. In both Insular Celtic and Germanic cultures, mead was the primary heroic drink in poetry.
Later, taxation and regulations governing the ingredients of alcoholic beverages led to commercial mead becoming a more obscure beverage until recently. Some monasteries kept up the old traditions of mead-making as a by-product of beekeeping, especially in areas where grapes could not be grown, a well-known example being at Lindisfarne, where mead continues to be made to this day, albeit not in the monastery itself.
A mead that also contains spices (such as cloves, cinnamon or nutmeg), or herbs (such as meadowsweet, hops, or even lavender or chamomile), is called a metheglin.

Source HERE

Flower Wines HERE
Ambrosia
Drink of the Gods
In the ancient Greek myths, ambrosia (Greek: "immortality") is sometimes the food or drink of the Greek gods, often depicted as conferring longevity or immortality upon whoever consumed it. It was brought to the gods in Olympus by doves, so it may have been thought of in the Homeric tradition as a kind of divine exhalation of the Earth.

Ambrosia is sometimes depicted in ancient art as distributed by a nymph labelled with that name. In the myth of Lycurgus, an opponent to the wine god Dionysus, violence committed against Ambrosia turns her into a grapevine.

The consumption of ambrosia was typically reserved for divine beings. Upon his assumption into immortality on Olympus, Heracles is given ambrosia by Athena. Those who consume ambrosia typically had not blood in their veins, but ichor. In Greek mythology, Ichor is the ethereal golden fluid that is the blood of the gods and/or immortals.It was considered to be golden in colour, as well as lethally toxic to mortals. Great demigods and heroes occasionally attacked gods and released ichor, but gods rarely did so to each other in Homeric myth.

Both nectar and ambrosia are fragrant, and may be used as perfume.

W. H. Roscher thinks that both nectar and ambrosia were kinds of honey, in which case their power of conferring immortality would be due to the supposed healing and cleansing powers of honey, which is in fact anti-septic, and because fermented honey (mead) preceded wine as an entheogen in the Aegean world; on some Minoan seals, goddesses were represented with bee faces (compare Merope and Melissa).

More HERE
Love and light,
Trace
xoxo

ACoPF Book Trailer ~ Character Version

Wednesday, 24 August 2016

Helga's Art

Book character art wall.
 These wonderful depictions of the books characters are by Helga McLeod.  Her Etsy shop is HERE

Love and light,
Trace
xoxo

Catching up with art

Hi everyone :o) 
It's been quite some time since I've sketched in my journal. Writing has been a priority, but I finally dug out the watercolour crayons and let my creativity flow onto the pages. Yay! I wasn't sure where it would take me, but I'm happy with the outcome of the brief playtime. Hopefully, in the near future, I will make some art dolls again. 
Words and line drawing
sketches
Adding a splash of colour
 The Mystic ~ As above, so below 
Made of stars ~ Her galaxies are flowers
 Alice's Wonderland of Love
 I'm not sure why, but I drew their eyes out of proportion. They remind me of caricatures.
The one on the left of my niece, Heidi. :o) 
 Below, I thought I would try something different.  Rainbow aura ~ the soul of a lost star. In the book, the character, Chance, reminds Bea that his hand will always be in hers. It is a promise that his soul will find hers even in the darkest times. He asks her to keep her light bright.

Love and light,
Trace
xoxo

Wednesday, 17 August 2016

The Enchanted Deer

The mighty Finn Mac Cumhaill, the leader of Fianna, spent many days roaming Ireland, hunting with his men and his pack of hounds. They were expert hunters and warriors, and never failed to run down and catch their prey. One day, while hunting, Fianna and their hounds come across a doe in the forest and chased her down, but they could not catch her. She outrun the pack as if possessed special powers. Eventually, the doe leads Finn Mac Cumhaill to magical Hill of Allen, where the hounds catch up with her, but curiously refuse to harm the doe. Finn recognises her as a special creature and returns to his camp, the doe follows him.

When they reach camp, the doe is given shelter. Later that night Finn retires to his room and a beautiful woman, richly dressed, enters and speaks. She tells him that she is the doe, and that her name is Sadb, that she had been cruelly enchanted by an evil druid, but the spell ended when she entered the Fianna camp.
Finn falls in love with Sadb, and they are married. Soon after, she expecting a child, but it is time for Finn to return to his travelling with the Fianna. When he leaves, Sadb turns back into a doe. When the birth is near, Sadb travels across Ireland to find Finn and gives birth to a baby boy, a human, but leaves him under a rowan tree for his father to find. Sadb knows she's unable to raise him as long as she is in deer form. Finn soon discovers baby boy under a tree and instantly knows that it is his son and names him Oisín, which means ‘little deer’ in Irish.
Finn raises Oisín until he is seven years old, at which time Fianna have to go to war and Oisín is sent to live with foster parents. But Oisín longs to travel with Fianna again, and when he becomes a teenager, he begs his father and Fianna to let him go with them. Oisín is given tests and many challenges to determine if he is ready to become a warrior with Fianna. He must run through dense forests without disturbing a hair on his head, pluck a thorn from his foot while sprinting, and run under a branch no taller than his knees. During these challenges, Fianna chases Oisín and buries him up to his waist in sand throwing spears at him. Oisín passes the tests Fianna sets him, and he goes on to become a great warrior and a leader of one of the bands of Fianna. He becomes famous, a great hunter, and known as a kind hearted man who carries out good deeds for his people and answers their needs.
WRITTEN SOURCE HERE  Image Source on Pinterest boards HERE
Artist: Stephen Reid - 
Finn heard far off the first notes of the fairy harp


The giant Fionn MacCumhaill was the leader of the ancient Fianna warriors in Ireland. He features in Irish, Scottish and Manx cycles of mythology. He was a soldier, known by his nickname Fionn or Finn (meaning “fair-haired”).  The Irish tales link him with skirmishes and brave deeds in Leinster and Ulster.

Cumhaill married Muirenn, daughter of Tadg and granddaughter of Nuada of the Silver Hand. Cumhaill was the father of Finn. Muirenn, or Muirne as she known in English narratives, was the Danann daughter of Tadg and granddaughter of Nuada of the Silver Hand. She was often called "Muirne of the White Neck". Nuada - King of Erin (Ireland) and leader of the Tuatha Dé Danann. Nuada had being called the son of the goddess Danu. Usually Nuada had also being called the son of Echtach and the grandson of Etarlaim. Though he had also being named as one of seven sons of Ethliu. This would make him the brother of Dagda, Dian Cécht, Goibhniu, Credne, Luchta and Lug Mac Cein. He was either married to Macha or Nemain, or even both. These two women were both associated with Morrígan (Morrigan).

During the first battle of Moytura (Magh Tuiredh), the Dananns defeated the Firbolgs, killing Mac Erc, king of the Firbolgs. However, Nuada lost his right hand in the fighting. The people had a law that stated the mutilation of his hand prevented Nuada from ruling Ireland as their king. So the Dananns chose Bres as their king. However, Bres' rule was so harsh that the Dananns felt oppressed.

Dian Cécht (Dian Cecht) was the great physician, who had replaced Nuada's hand with magical silver hand. Nuada became known as Nuada Airgedlámh (Nuada of the Silver Hand). With a new hand, the Dananns willingly accepted Nuada as king, and had Bres stepped down from the throne. Bres however reconquered Ireland, aided by his grandfather Balor, the Fomorian leaders.

The Dananns then had to suffer from oppression from the Fomorian overlord, until the arrival of Lugh, son of Cian (Kian). Lugh sided with Nuada, and in the second battle of Moytura (Magh Tuiredh). During the battle, Balor killed Nuada. The Fomorians were defeated when Lugh killed Balor with his sling. Nuada was said to be father of Murna of the White Neck, mother of the hero Finn MacCumhaill. The Welsh equivalent of Nuada was either Nudd Llaw Ereint or Lludd Llaw Ereint, which is "Llud the Silver Hand".

Legend claims Finn lived on the North Antrim coast where he looked across the Irish sea to Staffa, where his adversary, Benandonner lived. The reasons for the quarrel are unknown but Fionn and Benandonner may have been competing over a giantess who lived on Staffa. The rivals shouted belligerent wagers, always challenging the other to a fight, but unable to stage a physical confrontation as no boat was strong enough to carry either giant.

Determined to meet and beat Benandonner, Fionn spent a week building a bridge from Ireland to Staffa. He did not stop working for six days and when he laid the final stones, Fionn fell asleep on the causeway. The thundering footsteps pounding on the causeway awoke Fionn who saw the giant Benandonner approaching. When Fionn saw that Benandonner was almost twice his own size, Fionn raced home to Oonagh, his wife. Oonagh wrapped Fionn up in blankets as if he was a baby and left him to sleep in a large cradle by the fireside. When Oonagh welcomed Benandonner into her home, she explained that Fionn would arrive soon and that Benandonner could wait by the fireside, as long as he did not awake the sleeping infant. When Bendandonner saw the huge size of Fionn’s child, he could only imagine the size of the baby’s father. A fearful Benandonner ran back to Staffa, tearing up the causeway to prevent Fionn from following.
The Tuatha Dé Danann~John Duncan's Riders of the Sidhe (1911)
Adulthood:
Every year for 23 years at Samhain, a fire-breathing man of the Sidhe, Aillen, would lull the men of Tara to sleep with his music before burning the palace to the ground, and the Fianna, led by Goll mac Morna, were powerless to prevent it. Fionn arrived at Tara, armed with his father's crane-skin bag of magical weapons. He kept himself awake by touching the point of his magically red-hot spear to his forehead. The pain kept Fionn awake, allowing him to pursue and kill Aillen with the same spear. After that his heritage was recognised and he was given command of the Fianna: Goll willingly stepped aside, and became a loyal follower of Fionn, although in some stories their alliance is uneasy. Fionn demanded compensation for his father's death from Tadg, threatening war or single combat against him if he refused. Tadg offered him his home, the hill of Allen, as compensation, which Fionn accepted.

Aillen - Called "the burner", he is a member of the Tuatha Dé Danann who resides in Mag Mell, the underworld. Áillen was also a popular personal name in ancient Ireland and was used by several personages. The fertility goddess Áine is also sometimes known by this name.
The Giant's Causeway is an area of about 40,000 interlocking basalt columns, the result of an ancient volcanic eruption. It is also known as Clochán an Aifir or Clochán na bhFomhórach in Irish.
The tops of the columns form stepping stones that lead from the cliff foot and disappear under the sea. Most of the columns are hexagonal, although there are also some with four, five, seven or eight sides. The tallest are about 12 metres (39 ft) high, and the solidified lava in the cliffs is 28 metres (92 ft) thick in places.Around 50 to 60 million years ago, during the Paleocene Epoch, Antrim was subject to intense volcanic activity, when highly fluid molten basalt intruded through chalk beds to form an extensive lava plateau.The Paleocene Epoch brackets two major events in Earth's history. It started with the mass extinction event at the end of the Cretaceous.  This was a time marked by the demise of non-avian dinosaurs, giant marine reptiles and much other fauna and flora. The die-off of the dinosaurs left unfilled ecological niches worldwide. It ended with the Paleocene–Eocene Thermal Maximum. This was a geologically brief (~0.2 million year) interval characterized by extreme changes in climate and carbon cycling.

According to legend, the columns are the remains of a causeway built by a giant. The story goes that the Irish giant Fionn mac Cumhaill (Finn MacCool), from the Fenian Cycle of Gaelic mythology, was challenged to a fight by the Scottish giant Benandonner. Fionn accepted the challenge and built the causeway across the North Channel so that the two giants could meet.

In overall Irish mythology, Fionn mac Cumhaill is not a giant but a hero with supernatural abilities. In Fairy and Folk Tales of the Irish Peasantry (1888) it is noted that, over time, "the pagan gods of Ireland [...] grew smaller and smaller in the popular imagination, until they turned into the fairies; the pagan heroes grew bigger and bigger, until they turned into the giants".

There are no surviving pre-Christian stories about the Giant's Causeway, but it may have originally been associated with the Fomorians (Fomhóraigh); the Irish name Clochán na bhFomhóraigh or Clochán na bhFomhórach means "stepping stones of the Fomhóraigh". The Fomhóraigh are a race of supernatural beings in Irish mythology who were sometimes described as giants and who may have originally been part of a pre-Christian pantheon.

The Fomorians (Old Irish: Fomoire, Modern Irish: Fomhóraigh) are a supernatural race in Irish mythology. They are often portrayed as hostile and monstrous beings who come from the sea or underground. Later, they were portrayed as giants and sea raiders. They are enemies of Ireland's first settlers and opponents of the Tuatha Dé Danann, the other supernatural race in Irish mythology

The Hill of Allen (Cnoc Alúine in Modern Irish, earlier Cnoc Almaine; also Hill of Almu) is a volcanic hill situated in the west of County Kildare, Ireland, beside the village of Allen. According to Irish Mythology it was the seat of the hunter-warrior Fionn mac Cumhaill and the Fianna. The site is currently part-owned by Roadstone Dublin Ltd. and extensive quarrying has noticeably changed the profile of the hill.

The hill is situated at the easternmost point of the Bog of Allen and it is from this hill that the bog gets its name. According to legend, Fionn mac Cumhaill had a fortress on the hill and used the surrounding flatlands as training grounds for his warriors. In 722 the Battle of Allen was fought between the Leinstermen (Laigin), led by Murchad mac Brain Mut (King of Leinster), and the forces of Fergal mac Máele Dúin (High King of Ireland) in close proximity to the hill.

In 1859 Sir Gerard George Aylmer, the 9th Baronet of Donadea began building a circular tower on the top of the hill, which was completed in 1863. The tower was a folly and the names of the workmen are inscribed on the steps.

During the construction of the tower, a large coffin containing human bones was unearthed which were said to be those of Fionn mac Cumhaill. These were re-interred under the site.

Fianna ~ In early Ireland, fianna (singular fian) were small, semi-independent warrior bands who lived apart from society in the forests as mercenaries, bandits and hunters, but could be called upon by kings in times of war. The fianna were kind of like outlaws, the bad boys of Irish mythology, but of course, they were useful to the king when war broke out. They appear in Irish mythology, most notably in the stories of the Fenian Cycle, where they are led by Fionn mac Cumhaill. Reading Gods and Fighting Men by Lady Gregory is a good way to get to know these warriors and their stories.They are based on historical bands of landless young men in early medieval Ireland known as kerns.
Membership to the fianna was subject to rigorous tests that proved supernatural prowess in fighting as well as an exceptional skill with words. In one such test the applicant would stand in a waist-deep hole armed with a shield while nine warriors threw spears at him; if he was wounded, he failed. In another his hair would be braided, and he would be pursued through the forest; he would fail if he was caught, if a branch cracked under his feet, or if the braids in his hair were disturbed. He would have to be able to leap over a branch the height of his forehead, pass under one as low as his knee, and pull a thorn from his foot without slowing down. He also needed to be a skilled poet.
More Links:
Fianna 
Salmon of Knowledge - The Salmon of Knowledge (Irish: bradán feasa) is a creature figuring in the Fenian Cycle of Irish mythology. (It is sometimes identified with Fintan mac Bóchra, who was known as "The Wise" and was once transformed into a salmon). In Welsh mythology, the story of how the poet Taliesin received his wisdom follows a similar pattern.
History of the Irish Wolfhound - "If it had emanated from under a gooseberry bush, I should not love and admire it less; and I could not love and admire it more if it traced its pedigree from the Hound that issued from the ark."
Annals of the Four Masters - The Annals of the Kingdom of Ireland (Irish: Annála Ríoghachta Éireann) or the Annals of the Four Masters (Annála na gCeithre Máistrí) are chronicles of medieval Irish history. The entries span from the Deluge, dated as 2,242 years after creation to AD 1616.

Love and light,
Trace
xoxo

On my bucket list

Fancy a completely magical evening. There is something very satisfying and exhilarating being out on a horse in the dark on the beach whilst the town is sleeping. Because we have to obey the moon and the tides we are often riding as late as midnight. We ride with lights down to the beach but then turn them off to let our horse and our own night vision kick in. It’s often brighter than you imagine with the full moon reflecting off the water on the beach. When we get back to the yard we have a hot chocolate and put the horses back to bed. This ride is only for very experienced riders and only 2 riders per moon.
Many years ago, I rode freely, bareback, on a horse in the Jamaican sea. It was an incredible feeling, one which I'll never forget. I held onto the mane (no reins/saddle) as the force of the water lifted my legs from the horse as it swam. It was the most freeing, alive feeling that I've ever experienced. I was in another time/place where anything became possible. I imagined this was how it felt to live in days of no cars, no urban cities, where life was about soaking in all of the beauty around us. It truly felt sacred and was my inspiration for parts of a book that I will be writing called 'The Butterfly Bridge'. 
Below is information from the Cornish site that offers horse riding in the sea and delicious moonlight rides. Website HERE
 
Swimming with horses is a unique and unusual experience, at once exciting, beautiful, mystical, therapeutic and fun.
The Cornwall Swimming Horses live as a herd in the beautiful rambling fields and woodlands that overlook Mounts Bay and surround ‘The Peep Out Stables’. We swim in the sea from the beach at Long Rock with the iconic and stunning St Michael’s Mount as the backdrop.
Who is it for?
Beginners, speak of the sheer enjoyment of riding a horse without the fear of falling off. Falling off in the sea is just another way to have fun and build confidence. Experienced riders have been amazed at the behaviour and manners of our ‘Swimming Horses’ as they ride bareback to the beach. They enjoy the swimming then move on to circus-style antics, standing on horseback, riding two horses at a time, with the sea as their safety net.  Special needs riders and those suffering with long term illnesses, have benefited from the therapeutic impact of swimming alongside these amazing sentient animals. We can tailor the experience to be as gentle as required. Families can take advantage of our Family Friendly Swims. This provides 2 horses for 4 people and the whole family get to share their swimming horses, sometimes riding 2 up in the sea, sometimes having fun with tail towing.
The ‘Swimming with Horses’ experience is also a winner for special occasions. Last year we had 2 proposals on horseback, many a young girls dream birthday present, surprise anniversary events and a 70th Birthday celebration swim.
What Happens?
During the booking process, we find out what riding abilities you have and what sort of swim you are after. Once you arrive at The Peep Out, we get to chat more and really tailor the swim to your needs.
The whole experience takes 2 to 3hrs and begins at The Peep Out Yard in Ludgvan. Here you  meet with the CSH team and the Swimming Horses and we chat to ensure we know exactly what kind of experience you are after. CSH gives bareback safety briefing.
You are then introduced to the horse we think most suits you and are given an initial assessment session in the sand school. This is a bareback assessment. Novices will be led.  At the end of this session you can elect to meet your horse down at the beach, if you prefer to swim only. But the bareback ride is such an integral part of the whole experience that all of our clients so far have elected to ride down.
We then head out bareback to the beach. Every rider, regardless of experience will be accompanied by their own CSH handler. On arrival at the beach, your handler takes your mount. CSH gives their horse swimming safety briefing.
You then remove your helmet and footwear and go into the sea separately from your horse. Your handler then brings your horse into the sea. Once the horse is deep enough you re-mount.  We play in the shallows at first until all are acclimatised and settled. Then individuals are led out into deeper water one at a time to experience their first swim. No two swims are then the same. We develop the swim according to the riders abilities, weather and sea conditions, and what feels right on the day to provide the best possible experience.
Or you can teach your own horse to swim with you in the sea.
From the website:
Meet with us in the Peep Out yard. You then tack your horse with one of our specially made Swim Bridles with snap easy safety reins and bareback pad. You then ride your own horse to the beach accompanied by Cornwall Swimming Horse trainer Chris and another swimming horse handler riding one of our swimming horse veterans. This ride settles everyone down and gets the horses used to each others company.
On arriving at the beach, your horse will be led by Chris, who follows an experienced Cornwall Swimming Horse, into the sea, and starts to relax your horse with no pressure of a rider. Depending on how your horse settles the training continues as shown in ‘Training a Swimming Horse’.
As soon as your horse is comfortable, (this may happen in a single session or your horse may need 2 or 3 short sessions,) Chris works with you to develop swimming with your own horse.

Love and light,
Trace
xoxo